connormcjesus wrote:Thanks for the write-up, this is amazing information.
So what do some of the other mental characteristics mean? Like model professional, independent, sporting?
Model professional is 20 professionalism. This means they won't ever get that "player showed up late for practice showing a distinct lack of fitness" event. They will also generally respond better to being disciplined for poor performance. Using discipline for poor performance is too powerful in my opinion though. So I've decided to stop using it. It probably does a lot of other stuff too. But it's certainly not vital unless you plan on drafting low determination/work rate players and using discipline to "fix" those mentals.
I haven't checked out independent but I'm like 70% sure it's high Adaptability. So it's good but not something important.
Sporting is probably high sportmanship. No idea what it actually does in practics, and I never saw it pop up more than expected on my best players. So I don't really care about it.
Also I fully agree on multiple scouting of the same player. Sometimes it will take over 20-30 total scoutings of the same player to get all his snippets out. I had a guy in my Seattle save who had been scouted by 10 scouts for 2 years before a single scout noticed he had low consistency. Sadly that was 1 year after I drafted him with my 1st pick that draft. So the more scouts, and the more times they look at him. The merrier. Also keep in mind that every single time a player is scouted it will create a new entry in the Notes & Stats tab of the scout report. These will help you make choices when you have two guys in the same draft with scouts opinions of them ranging between 1st line talent and 3rd line talent. If one of the players have a lot more entries in the Notes & Stats calling him excellent or good. Then that player is much more likely to have higher PA than the other guy. So the more reports the more consistently you can get the right guy. It also helps weed out draft busts, as those guys will generally have nothing but decent/marginal entries until the final scout reports before the draft where suddenly every single report says excellent. Those guys can just be late bloomers, but I consider it a huge red flag when you see that.
aidanmac22 wrote:Question: I got this dman who posts amazing numbers in the AHL yet his attributes aren't very good at all. I've contemplated bringing him up to the NHL but his attributes worry me. Should I be focusing on his stats or his attributes?
Go for it. I've had 100 CA players get 1 PPG seasons in the NHL. As long as he's got good mentals and quick feet you can get away with some pretty shoddy technical ability. And as long as you give him less than 10 games to prove himself you won't burn a year off his contract either. But put him in a spot to succeed, don't go full Canucks and give him 6 minutes of ice time per game. No one (barring some extreme exceptions) will perform with that IT. Give him the point or half-boards on your PP and see what he can do. In general young players are much too powerful in EHM. So I never err on the side of caution when it comes to if a player is NHL ready or not. If he's got the underlying talent to make it his current CA is almost of no importance.
I should note that lower league scoring doesn't always translate though. Some players score a lot in lower leagues just because they are overskilled for that league, not because they actually got real scoring touch. The opposite is also true where some players won't score at all in the lower levels but really blossom in the NHL. Often it's because the AI's roster management leads to them playing with little ice time and in a system that doesn't suit them at all. When you see a 1 aggression player with almost 1 PIM per game or more in lower leagues you can often assume he's under-performing due to his coach having him play a game that isn't natural to him. It's quite common, especially in players who are playing in lower leagues as juniors.
Edit: Shoutout to Nino for making me waste half my afternoon proving something I already knew:

Turns out you can get a clue of what role value a player has based on their attribute spread. It's not a huge difference and small sample size is small. But when you look at one of the 20/1 guys next to one of the 1/20 guys there are some of the outliers that almost overlap. But they do look distinctly different. Note that I forgot to make one of the centers so I had to load up a new save and count the 20 off 1 def Center:Allround with suffix "four" twice in place of "three" who suffered from a mild case of not existing.
All the Dmen are Defender:Offensive, all the Centers are Center:Allround. They only had height, weight, off role, def role, 100 CA and 100 PA set in the db. The rest was generated by the game. Apparently this game has an issue with short people, as I set all the dmen to be 150cm and they all gained a bunch of height at game start. All the Centers were 200cm but the game did some randomization of the height as well.
Here are the four/fyra (which is Swedish for four) suffix Off D side by side:

As you can see the main difference is in their Pokecheck value. That's the marker to look at when trying to judge the Defensive role of an Offensive Defenceman (which I already knew, because I play this game a lot).
And here are the four/fyra Two-Way C side by side:

And here you can see that Checking, OTP and Wristshot are the three markers to look at when trying to see if it's Off>Def or Def>Off role values with a Center:Allround. Which again isn't news to me. It obviously varies from role to role what the markers are, but once you've seen a fair few of each role it becomes pretty pedestrian to figure out the vague ratio of their role values.
Nino33 wrote:Regarding regens...I've yet to accept that "regen hunting" is still possible; while I see a few people claim they see this specific regen or that specific regen, the TBL Regens thread is extremely quiet viewtopic.php?f=17&t=3605&hilit=regen&start=950 (38 pages with EHM07 over 7 years, or over 5 per year...EHM1 has 1 page over 2 years)
I think it's really unfortunate if regens are easy to pick out still, as changes were made to try to address/fix this, and if they're not working it's to bad that we don't have the information (multiple "proofs") to show Riz
I can give you a step by step guide on how to do it if you like. As well as the way to stop it being possible (or at least widespread). I personally don't regen "hunt" per se. I just use it as another tool in trying to verify how high the PA of a player I already have as one of my possible picks is. I'm still of two minds as to if I consider this cheating or not, but I think it's fun to do the detective work to figure out whose regen it is. So I keep doing it for that reason, at least for now. It doesn't really become a thing until very late in a save anyways. Because it takes so long for most regens worth finding to go back in the pool with how player aging currently works.
Step 1. Check the History tab of the player you want to cross reference. If his first season is 19-20, you know that the only possible players whose regen he could be are ones that retired before mid July of 2019; You also know they retired after mid July of 2018. Because players regenerate at the first possible "regen week" which happens roughly mid/late July every year if memory serves me right.
Step 2. Open up the NHL HoF screen. It has all players' exact date of retirement. This will give you the full list of players that fill the criteria of step 1.
Step 3. Lookup the HoF players' height, weight and handedness over at Eliteprospects. Because players in EHM are at/close to their adult height and weight when drafted this generally limits the possible players down to 1-2.
Step 4. Check what projected role the prospect has. Does it line up with the role you know that player has in the game? It is incredibly rare to have more than 1 possible player from the HoF left at this point.
Step 5. Draft a player whose PA you know is high enough to be a star player for you.
Obviously you still need to do all the normal scouting stuff for these players to make sure their hiddens are up to par. There is absolutely no guarantee that a generational player's regen will also be up to that level. Because PA is such a small part of what makes a good player. I had Carey Price's regen come back with 1 Consistency (on the 1-100 scale) meaning he was useless. Ovi's regen came back with 100 Consistency, but his Pass tendency was too high for a sniper and his adaptability too low for him to really fit in. Add in his loyalty being horrible and him wanting 9M a year for his bridge contract because of it, and I was forced to trade him away. With how reliable projected line is in scouting reports "regen hunting" barely gives you an edge regardless. But especially with goalies it's incredibly powerful since they need so much higher PA than their skater counterparts. Having a goalie who you know will have Holtby's PA the day you draft him is insanely powerful, and a bit cheap.
The part that makes regen hunting possible is the fact that everyone and their mom gets into the HoF and gets into it instantly when they retire. If the HoF only inducted actual HoF caliber players you'd have very few possible regens to hunt for. If the HoF didn't give the date the player was inducted you also couldn't use that to regen hunt. Without this ability to limit the potential field of players you'd have next to no chance to hunt regens properly. If the way player height/weight growth changed so players aren't at their adult weight and height by draft day that would also make it much harder. Also that's more realistic because I can't recall that many players being at their pro match weight when they were drafted as teenagers. Not to mention people far from always have their full adult height at 17/18 years of age.
If any or all of the above changes were made regen hunting would be made a lot less exact, and a heck of a lot harder. Naturally a player could still manually write down when a player retired based on the news item about that, so if you wanted to really make sure you can't regen hunt removing those news items about retirement would probably be the final nail in the coffin for all but the most dedicated of regen hunters. Since they would just shortlist old players and check in on them every few months to figure out when they retire. But I'd be willing to bet most people don't care enough to do that. I sure know I don't.