
Offical Tactics Thread: General / Even Strength
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- Shadd666
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- bruins72
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I've noticed this happen too. I think it might have to do with how many players have been given individual tactics. Maybe if you try a couple different players in place of an injured player, it can't remember the original player's settings? I can't say for sure though. It is aggravating though. I can't tell you how many times I've put a player back in after he's missed a little time due to an injury and I don't notice that he's missing his personal settings until 5 or 6 games later.
- vissia
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It's really annoying... especially when I give almost every player personal tactics... Sometimes I'd forget exactly what I gave before they misses game. So even if i remember that I have to give them personal tactics, i'd forgot 1 setting or another. The player becomes less effective....
Something else, but along the same topic...
When you go to the unit tactics page and click on personal tactics (the players figure), it will show up with the title "for this position only" if you have not assign a player to that position. How does this work? What is the order that tactics apply?
I'd suppose it goes Unit > this position > personal tactics... I think this can be a useful place to give tactics in a number of cases... i.e. if I have offensive mentality in my unit, but would like my Dmen to play defensive mentality regardless which player is playing in that position...anyone heard of any offical word or have confirmation of how these settings work?
Did I lose everyone yet?? I am not even sure how to make this clear....
Something else, but along the same topic...
When you go to the unit tactics page and click on personal tactics (the players figure), it will show up with the title "for this position only" if you have not assign a player to that position. How does this work? What is the order that tactics apply?
I'd suppose it goes Unit > this position > personal tactics... I think this can be a useful place to give tactics in a number of cases... i.e. if I have offensive mentality in my unit, but would like my Dmen to play defensive mentality regardless which player is playing in that position...anyone heard of any offical word or have confirmation of how these settings work?
Did I lose everyone yet?? I am not even sure how to make this clear....
- bruins72
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To be honest with you, I don't think I ever noticed you could assign tactics to a certain position, not just the player. I know you can make a player have different personal tactics depending on what line they play on. What I do know is that a player's personal tactics take precedence over the unit tactics. What I like to do it set up my unit tactics and then go in and set each player's personal tactics. I'll leave most of the personal tactics alone but I'll adjust things like passing, hitting, shooting, aggressiveness, and gap control all based on the player's attributes. Then I'll choose whether they pass or shoot and if they're allowed to fight. In most cases I'll allow the players to join the rush, unless they're really slow. It's very rare that I allow a player to carry the puck, unless he's a superstar. Anyhow, these settings all take priority over the unit tactics. Anything I don't set like this, defaults to the unit's tactics.
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- B. Stinson
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Don't know the exact location since I haven't played in so long, but you do have to have an ass't manager hired in order for team reports to be available. Maybe that could be the cause in this case...?Francois Tremblay wrote:How does one get to the Team Report screen? I know I did it before, but I can't find it any more.
EDIT: darn you timmy!

- Shadd666
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- bruins72
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If they've got good skating skills, I like to go with Free Flowing breakouts in my tactical system. You could also bump up the tempo for those individual players. I also like to use a very tight gap control for speedy players. I can't say for sure if this is the way you should be doing it but it seems to work well for me.
- Taloncarde
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One thought on Personal tactics
I've noticed that personal tactics etc, seem to stay with the position. The way I make it work is as follows
I set up my lines/tactics/personal tactics the way I like them. Say for the Stars I have Modano as my 1st Center, and Ribiero as my second. Then lets say Modano gets hurt, or I want to swap him with Ribiero, etc.
In the roster selection screen, there is just an "S" by their name for starter (Except Goalies of course) but imagine that S is really an idicator of the position, IE Modanos would be C1, Ribiero would be C2.
Normally, if you remove a player from the selection by clicking that S, it goes away, and I find that is when the personal tactics get lost.
Instead, I follow these steps. If I want to replace Modano (inj) with Ribiero, and Ribiero with a call up center, I drag the S from Ribiero to the new player, and then the S from Modano to Ribiero. This will put Ribiero in Modano's slot on every line he's on, and the new player in Ribiero's slot on every line.
now, I haven't done any extensive testing on this, but this seems to work best for me, as I now just have to remember who is which "position" in my line up and drag the S's around accordingly. Then all the lines will be filled with the right players, and I believe the personal tactics stay the same.
I've noticed that personal tactics etc, seem to stay with the position. The way I make it work is as follows
I set up my lines/tactics/personal tactics the way I like them. Say for the Stars I have Modano as my 1st Center, and Ribiero as my second. Then lets say Modano gets hurt, or I want to swap him with Ribiero, etc.
In the roster selection screen, there is just an "S" by their name for starter (Except Goalies of course) but imagine that S is really an idicator of the position, IE Modanos would be C1, Ribiero would be C2.
Normally, if you remove a player from the selection by clicking that S, it goes away, and I find that is when the personal tactics get lost.
Instead, I follow these steps. If I want to replace Modano (inj) with Ribiero, and Ribiero with a call up center, I drag the S from Ribiero to the new player, and then the S from Modano to Ribiero. This will put Ribiero in Modano's slot on every line he's on, and the new player in Ribiero's slot on every line.
now, I haven't done any extensive testing on this, but this seems to work best for me, as I now just have to remember who is which "position" in my line up and drag the S's around accordingly. Then all the lines will be filled with the right players, and I believe the personal tactics stay the same.
- bruins72
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You just never stop learning new things about this game. I never knew about dragging the "S". I've always just clicked the "S" on and off. If I was switching players' lines, I went into tactics and swapped them on a line by line basis. I'll have to give your method a shot some time. While I like the idea of it swapping the players' lines in all instances, I don't assign my individual tactics to a position. I assign personal tactics to each individual player.
- Taloncarde
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See, that's what I need to test, because i think my "drag" method moves the personal tactics with the player, ie, if you swapped Modano and Ribiero's lines, and you had Modano as the "Playmaker" but Ribiero encouraged to fight (I don't know why, just playing devil's advocate) i think swapping them like that would swap their personal tactics as well
of course, if I'm wrong that's even better for me because I'd much rather have the personal tactics I set for players follow them, since then I can move players around on lines and not have to worry about putting an enforcer on the top line for a tough game and hopeing he doesn't try to set up fancy passes
of course, if I'm wrong that's even better for me because I'd much rather have the personal tactics I set for players follow them, since then I can move players around on lines and not have to worry about putting an enforcer on the top line for a tough game and hopeing he doesn't try to set up fancy passes

- CrockerNHL
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And when you assign personal tactics to each individual player you can save this for a future use
. But how to save that "Player to check" option?
If you play some teams 10-12 times per season or even more and order your checkers to take on same players again and again, it maybe quite helpful just to load the right settings from the screen



If you play some teams 10-12 times per season or even more and order your checkers to take on same players again and again, it maybe quite helpful just to load the right settings from the screen


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Here is another issue. My star player has a stamina of 14 (keeping in mind that this is the UHL, so that's actually pretty high). He plays on first unit, and PP, and PK, and ES. Apart from taking him off some of these, what are the best ways to keep him from getting over-exerted? Would lowering his tempo in Personal Tactics be helpful? What in general determines how much a player exerts himself?
- bruins72
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Crocker... while that would be nice, it just doesn't happen and won't unless they decide to make a new game.
Francois, while I highly recommend that you don't play the same player on both PP and PK in addition to their 1st line even strength assignments... there are some tactics that can lighten their burden a bit. You can tone down their hitting. The more they hit, the more they get tired. You can also ease off on backchecking. As you said, tempo can be lowered as well. Basically, have them do less of the strenuous stuff. Have them be floaters. It kind of defeats the purpose of playing them all the time though.

Francois, while I highly recommend that you don't play the same player on both PP and PK in addition to their 1st line even strength assignments... there are some tactics that can lighten their burden a bit. You can tone down their hitting. The more they hit, the more they get tired. You can also ease off on backchecking. As you said, tempo can be lowered as well. Basically, have them do less of the strenuous stuff. Have them be floaters. It kind of defeats the purpose of playing them all the time though.
- vissia
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I actually think it stays... I haven't use "Player to check" for a long time, so I might be wrong. But I remember when I go back to some players just before the game and they'd have a name in that option. Since the setting is there already before I made any changes, it must have been "remembered" from the game before against this team/player. It might be rather ramdom again like the personal tactics options....CrockerNHL wrote:And when you assign personal tactics to each individual player you can save this for a future use. But how to save that "Player to check" option?
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If you play some teams 10-12 times per season or even more and order your checkers to take on same players again and again, it maybe quite helpful just to load the right settings from the screen![]()
On the note about dragging the "S" to switch players position, I am having mix results as well. I tried to switch Ovechkin (1st) and Dingman (4th) with a drag, it worked. Now Dingman is on the 1st line and all the PP that Ove was on. The move retained their personal tactics. Dingman is still allowed to fight on the 1st line while Ove is allow to carry puck and join rush on the 4th line.
So next, I restarted the game without saving. I dragged the "S" from Ove to Burrows who was a scratch the game before. All the spot that were played by Ove before are now showing as LW. (not so great)... so I restart again... This time, I drag the "S" from Dingman to Burrows. Guess what? Burrows is showing up on the 4th line... however burrows did not automatically got the allow to fight order which was given to dingman before.
so thus far... the result is "inconclusive" in NHL terms....
- CrockerNHL
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- Shadd666
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Basically, a giveaway is when a player "gives" the puck to the opposition, for example by missing a pass to one of his partners that ends in an opponent stick, or by mis-handling the puck so much that the opposition just has to pick up the puck. The only exception is when a player deliberately dumps the puck in the opponent's zone: it's not counted as a giveaway as it's a deliberate action that has a real objective for the team (either make a linechange, or for teams who play a dump and chase style of play).
A takeaway is when a player takes the puck from the opponent's stick (with a good pokecheck, for example), or intercepts a pass.
If you're familiar with basketball, giveaway=turnover and takeaway=steal.
Hope that it helps
A takeaway is when a player takes the puck from the opponent's stick (with a good pokecheck, for example), or intercepts a pass.
If you're familiar with basketball, giveaway=turnover and takeaway=steal.
Hope that it helps

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