EHM Realism Patch
Forum rules
This is the forum to discuss all aspects of editing the EHM data and tweaking the game.
Have a bug or feature request for the EHM Editor? Post them in the EHM Editor thread. Please start a new thread or post in another thread if you have a question about how to use the EHM Editor.
Given the large number of questions on similar topics, we ask that you start a new thread for a new question unless you can locate a similar question in an existing thread. This will hopefully ensure that similar questions do not get buried in large threads.
Useful links: EHM 1 Assistant (Download) | EHM 1 Editor (Download) | EHM 1 Editor Tutorials | Editing Rules & Structures Guide | Converting EHM 2004 / 2005 DBs to EHM 1 | Converting an EHM 2007 DB to EHM 1 | Extra_config.cfg | Import_config.cfg | Player Roles
This is the forum to discuss all aspects of editing the EHM data and tweaking the game.
Have a bug or feature request for the EHM Editor? Post them in the EHM Editor thread. Please start a new thread or post in another thread if you have a question about how to use the EHM Editor.
Given the large number of questions on similar topics, we ask that you start a new thread for a new question unless you can locate a similar question in an existing thread. This will hopefully ensure that similar questions do not get buried in large threads.
Useful links: EHM 1 Assistant (Download) | EHM 1 Editor (Download) | EHM 1 Editor Tutorials | Editing Rules & Structures Guide | Converting EHM 2004 / 2005 DBs to EHM 1 | Converting an EHM 2007 DB to EHM 1 | Extra_config.cfg | Import_config.cfg | Player Roles
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- Junior League
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Re: NHL Scoring Realism Patch
I tried applying the patch on the Manimal 4.1 rosters. It reads 38173 entries, but writes only 1645. Is that normal?
- archibalduk
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Re: NHL Scoring Realism Patch
Did you setup any filters?duff88 wrote:I tried applying the patch on the Manimal 4.1 rosters. It reads 38173 entries, but writes only 1645. Is that normal?
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- Junior League
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Re: NHL Scoring Realism Patch
No, I simply double clicked on the .exe file and this is what came up...archibalduk wrote:Did you setup any filters?duff88 wrote:I tried applying the patch on the Manimal 4.1 rosters. It reads 38173 entries, but writes only 1645. Is that normal?
- bobmcgoo
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Re: NHL Scoring Realism Patch
Just ran the editor on v4.1 and everything works fine (with 38173 read, 36103 written). Maybe redownload the scoring patch files and try again? I agree with Archi that it sounds like some filters have been changed in the Excel file.
Also, for anyone interested, v4.1 seems to work just as well with this patch as v4.0, so there's no issues there.
Also, for anyone interested, v4.1 seems to work just as well with this patch as v4.0, so there's no issues there.
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Re: NHL Scoring Realism Patch
Hmm... I've been taking a look back at the code for the tool to remind me of how it works. The read and write numbers won't be the same. This is a mistake on my part. The "write" number relates to the number of records updated and not the number of entries written. I need to correct that when I find some time.duff88 wrote:No, I simply double clicked on the .exe file and this is what came up...archibalduk wrote:Did you setup any filters?duff88 wrote:I tried applying the patch on the Manimal 4.1 rosters. It reads 38173 entries, but writes only 1645. Is that normal?
If you check the file sizes of your original file and the newly created file, you should find that they are identical (and therefore the tool worked successfully).
- Alessandro
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Re: NHL Scoring Realism Patch
So, someone tried it, how is it doing in Europe??
- Alessandro
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Re: NHL Scoring Realism Patch
Ok, no replies. I think I'll try to run this overnight then have a look at European leagues. I'll let u know
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Re: NHL Scoring Realism Patch
Let us know how you get on, Alessandro. I'm really interested to see what effect the patch has on the wider hockey world.
I think you're right - nobody has really tested this aspect thus far.
I think you're right - nobody has really tested this aspect thus far.
- Alessandro
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Re: NHL Scoring Realism Patch
After some simming I have to say that the results are very interesting. Leagues with notorious scoring problems (Russian, Swedish leagues) now have way more realism, but I simmed not enough. I will go on.
- Alessandro
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Re: NHL Scoring Realism Patch
After a bit more simming, I think it might get still some work on goalies, but overall the patch works great.
- bobmcgoo
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Re: NHL Scoring Realism Patch
That's really interesting. I would have tested European leagues but I have no idea what "normal" scoring for those leagues is. Good to hear it works for them too. Have you tested other NA leagues such as AHL, ECHL...?
What do you mean by this?Alessandro wrote:I think it might get still some work on goalies
- Alessandro
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Re: NHL Scoring Realism Patch
Goalies save percentage is still a bit lowbobmcgoo wrote:That's really interesting. I would have tested European leagues but I have no idea what "normal" scoring for those leagues is. Good to hear it works for them too. Have you tested other NA leagues such as AHL, ECHL...?
What do you mean by this?Alessandro wrote:I think it might get still some work on goalies
- nino33
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Re: NHL Scoring Realism Patch
What database did you use for the test? Just wondering because I know the latest Manimal rosters updates goaltenders in NA, Europe and Russia...Alessandro wrote:Goalies save percentage is still a bit low
- bobmcgoo
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Re: NHL Scoring Realism Patch
Is it bad enough to stop you wanting to use the patch? The problem with .only. save percentage being low is that it is difficult to raise only one stat. If I make goaltenders better, scorers score less. Really I'd need somehow to make skaters have more shots that don't go in. I have a few ideas, so i;'ll try them out.Alessandro wrote:Goalies save percentage is still a bit lowbobmcgoo wrote:That's really interesting. I would have tested European leagues but I have no idea what "normal" scoring for those leagues is. Good to hear it works for them too. Have you tested other NA leagues such as AHL, ECHL...?
What do you mean by this?Alessandro wrote:I think it might get still some work on goalies
Also I'm half-working on another project to get lighter players to play as well as heavier players... here's my screenshots so far:


Getting Marty St. Louis to finally play better than Nik Antropov is justification that something is working! Note players like Giroux, Kane, Roy, Datsyuk, Visnovsky, Kulikov, Ekman-Larsson... But it does seem to make scoring a bit too low (not sure why) so i'm still making changes. Also, Oreskovich is there because I missed editing his weight.
@Archi, if this project interests you, would you be able to add weight changes to the mass player editor? It would be hugely appreciated, but again, please only if you can find the time.
Last edited by bobmcgoo on Sun Mar 11, 2012 7:40 pm, edited 1 time in total.
- nino33
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Re: NHL Scoring Realism Patch
Great work!
Thanks much for your efforts at making a great game even better
Thanks much for your efforts at making a great game even better
- Manimal
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Re: NHL Scoring Realism Patch
How are you getting lighter players to perform better than heavier? Please explain a little on what you are doing. It would help me decide on future research and inputting
- Alessandro
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Re: NHL Scoring Realism Patch
Absolutely not, I think the patch is great and it does add value to the game. I used our UUDB, a bit of a half-ass test because our db is in a heavy WIP status, but still. With your patch finally we had only 1-2 players over PPG in the KHL/SEL, opposite to the usual 10 to 20. Now there are about 15 goalies with more than .900 in the same leagues, opposite to the usual 3-4.bobmcgoo wrote:Alessandro wrote:bobmcgoo wrote:That's really interesting. I would have tested European leagues but I have no idea what "normal" scoring for those leagues is. Good to hear it works for them too. Have you tested other NA leagues such as AHL, ECHL...?
Is it bad enough to stop you wanting to use the patch?
Great job so far.
- archibalduk
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Re: NHL Scoring Realism Patch
Wow; fantastic work!bobmcgoo wrote:@Archi, if this project interests you, would you be able to add weight changes to the mass player editor? It would be hugely appreciated, but again, please only if you can find the time.

I'll work on the Mass Player Editor as a priority (I've finished the Player Info Generator other than finalising the league category lists so I've got time). I can add weight changes no problem. Do you need/want any filters to apply to weight changes?
I think I'll rewrite the whole Editor from scratch so it's a little easier to update and use (but after I've added your weight editing bit).
- archibalduk
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Re: NHL Scoring Realism Patch
Bobmcgoo: Just to clarify - do you want to edit weight or filter by weight?
- bobmcgoo
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Re: NHL Scoring Realism Patch
@ Manimal, Archi: All I did was set all forwards to 91kg and all dmen to 95kg. So hopefully the editor would basically have something like:
Set all forwards to X weight
Set all dmen to Y weight
It wouldn't need to be based on any filters as I imagine that every league has this disadvantage to lighter players. Thanks a lot Archi =)
I'm still looking at what effects this has in the game, though. First impression is it completely randomises who gets how many hits (not surprising). Not too optimistic an ideal solution can be found but I'm happy to try.
Set all forwards to X weight
Set all dmen to Y weight
It wouldn't need to be based on any filters as I imagine that every league has this disadvantage to lighter players. Thanks a lot Archi =)
I'm still looking at what effects this has in the game, though. First impression is it completely randomises who gets how many hits (not surprising). Not too optimistic an ideal solution can be found but I'm happy to try.
- archibalduk
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Re: NHL Scoring Realism Patch
Aha I see what you mean. I'll see if I can started on it tonight.
I wonder whether reducing a player's physical attributes in proportion to his height and weight would be a viable alternative solution.
I wonder whether reducing a player's physical attributes in proportion to his height and weight would be a viable alternative solution.
- Manimal
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Re: NHL Scoring Realism Patch
Regharding goalies, have you seen Daelh's work?
http://www.ehmtheblueline.com/forums/vi ... =13&t=8276
http://www.ehmtheblueline.com/forums/vi ... =13&t=8276
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Re: NHL Scoring Realism Patch
Adjusting the CA and PA for goalies is a quick fix for scoring, and it definitely has an impact on realism. However, it does nothing for the real problem. The problem isn't that goalies aren't good enough or that scorers are too good, it's the power plays. I gave this attribute editor a try, using the default values already present, and was impressed with the results in the goal scoring department. Accurate scoring, accurate PP opportunuties, nicely done.
Now the problem that remains is that there isn't enough fighting. PIM totals are way too low, and I'd like to address that. Any ideas on how we might tackle this problem?
Now the problem that remains is that there isn't enough fighting. PIM totals are way too low, and I'd like to address that. Any ideas on how we might tackle this problem?
- bobmcgoo
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Re: NHL Scoring Realism Patch
Unfortunately I don't think there is any way to do this. PIMs are directly linked almost exclusively to aggression (I'm not sure what the agitation and dirtiness stats are there for but they have at most a tiny small effect on PIM numbers - in the same way the hitting attribute seems completely irrelevant to how good a player is at hitting, or how many hits he tries/gets). I think, given the game mechanics which we can't change, that the problem is a simple choice: either you have realistic fighting and too many powerplays or you have realistic number of powerplays and too few fights. With all due respect, the number of power plays was not the reason scoring was too high, in fact teams actually score more goals when powerplays are lowered (confusing I know!) As nino suggested, I tried editing referee stats, but for some reason the game changes most of the referees in the NHL at the end of the first season to referees that don't exist in the database. So even if editing referees to make them more lenient worked, it would work for one season only. AND even if you did this correctly, scoring would be unrealistic again.Smetana wrote:Adjusting the CA and PA for goalies is a quick fix for scoring, and it definitely has an impact on realism. However, it does nothing for the real problem. The problem isn't that goalies aren't good enough or that scorers are too good, it's the power plays. I gave this attribute editor a try, using the default values already present, and was impressed with the results in the goal scoring department. Accurate scoring, accurate PP opportunuties, nicely done.
Now the problem that remains is that there isn't enough fighting. PIM totals are way too low, and I'd like to address that. Any ideas on how we might tackle this problem?
Having said all that, I've just thought of an idea which might work so give me a few hours and I'll get back to you =D
- Alessandro
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Re: NHL Scoring Realism Patch
I like how the patch works now the best 
We'll use this for the next UUDB version

We'll use this for the next UUDB version