Attribute Colours v1.1 [Updated 25 April 2015]

Add a little extra something to your Eastside Hockey Manager 1 skins.
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CJ
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Attribute Colours v1.1 [Updated 25 April 2015]

Post by CJ »

A collection of various attribute colour schemes for Eastside Hockey Manager: Early Access.

GUIDE
1. Extract the zip file to "Eastside Hockey Manager\data\skins"
2. Rename your default file "ehm_default.col" to something else eg. "ehm_default DEFAULT.col"
3. Rename then one of these desired files to "ehm_default.col" to activate it in-game.
4. If you're not using the default EHM skin, you need to rename the file to "skin_name_you're_using.col"

Note : You can request any colouring of the attributes (4 total) if you're not able to edit them yourself.

Download: https://1drv.ms/u/s!AMXFKQMOdPqghmg
Mirror download: http://www65.zippyshare.com/v/QbnDV0St/file.html

Opaque Boxes by Shindigs (read this for more details): https://onedrive.live.com/redir?resid=A ... file%2crar
Transparent Boxes by Shindigs (read this for more details): https://onedrive.live.com/redir?resid=A ... file%2crar

CHANGELIST
23 April 2015: Version 1.1 uploaded - 4 extra colour schemes added.

PREVIEWS
Preview of your default EHM:EA attribute colouring (just so you can compare the rest to the default, this one is not included)
Image

CJ colouring: My own prefered attribute colouring.
Name of the file "ehm_default CJ.col"
Image

Gold, Silver, Bronze, Iron: Obvious order of these.
Name of the file "ehm_default GSBI.col"
Image

Greyscale: Tired of bright colours? Colouring from light to dark.
Name of the file "ehm_default GREY.col"
Image

Hot 'N Cold: Red hot to blue cold colouring.
Name of the file "ehm_default HOT.col"
Image

CJ colouring alternative: Greens are switch around.
Name of the file "ehm_default CJ ALT.col"
Image

EHM 2007 colouring: Colours based on the EHM 2007 attributes.
Name of the file "ehm_default EHM.col"
Image

FHM-style colouring: Based on the attribute colours of Franchise Hockey Manager.
Name of the file "ehm_default FHM.col"
Image

Girly colouring: Couldn't find a better name for this than girly.
Name of the file "ehm_default CJ GIRLY.col"
Image
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Re: Attribute Colours

Post by Named »

ehm_default CJ.col > all :) gj!
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Re: Attribute Colours

Post by batdad »

I Like the hot one, but the problem with it was when I did the changing it showed up all black. So going with the CJ One and have it in game. Thanks bud.
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Re: Attribute Colours

Post by domburmeister »

Using a Mac and crossover, how do I upload these types of files into my database? I should really just get a PC. ](*,)
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Re: Attribute Colours

Post by Doomski »

Wow, amazing. The actual colors really bothered me, the ehm_default CJ.col is perfect !

Thank you !
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Re: Attribute Colours

Post by CeeBee »

batdad wrote:I Like the hot one, but the problem with it was when I did the changing it showed up all black. So going with the CJ One and have it in game. Thanks bud.
hmmmm the CJ one turned all game text black for me. O well, guess I'll stick to the in game one :(
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Re: Attribute Colours

Post by m0fownz0r »

jhcjobpb wrote:A collection of various attribute colour schemes for Eastside Hockey Manager: Early Access.


Note : You can request any colouring of the attributes (4 total) if you're not able to edit them yourself.
Are the ranges editable? I would like to request the CJ colouring with the following ranges, if it ain't too much trouble.
-bright green 17-20
-green 13-16
-orange(or whatever that colour is :)) 8-12
-red for the rest

Thanks!!
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Re: Attribute Colours

Post by CJ »

So Batdad & Doomski got the attribtues black form different colour files? :-k But the others are working? This sounds very strange.
m0fownz0r wrote:Are the ranges editable? I would like to request the CJ colouring with the following ranges, if it ain't too much trouble.
-bright green 17-20
-green 13-16
-orange(or whatever that colour is :)) 8-12
-red for the rest

Thanks!!
I'm pretty sure the ranges are hardcoded. I told riz though that I'd like to see more colouring ranges in-game.

Is that still a request even though the ranges are default? You need to be more specific with those colours. ;) The green I have from 12-16 attribute is the brightest green you'll get ingame, as the colours aren't full opacity/fill.
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Re: Attribute Colours

Post by Lazion »

Can you create attribute colors using default EHM EA shades, but replace darker green (12-16 or something) with pure yellow?
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Re: Attribute Colours

Post by CJ »

Lazion wrote:Can you create attribute colors using default EHM EA shades, but replace darker green (12-16 or something) with pure yellow?
The yellow colour I have in my version (9,10,11) is the brightest purest yellow you can get I'm afraid. :roll:
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Re: Attribute Colours

Post by CJ »

jhcjobpb wrote:
Lazion wrote:Can you create attribute colors using default EHM EA shades, but replace darker green (12-16 or something) with pure yellow?
The yellow colour I have in my version (9,10,11) is the brightest purest yellow you can get I'm afraid. :roll:
Maybe it'd work if I'd keep the default red, then make orange, then yellow, and the best attribute default green?
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Re: Attribute Colours

Post by mpronger »

jhcjobpb wrote:
jhcjobpb wrote:
Lazion wrote:Can you create attribute colors using default EHM EA shades, but replace darker green (12-16 or something) with pure yellow?
The yellow colour I have in my version (9,10,11) is the brightest purest yellow you can get I'm afraid. :roll:
Maybe it'd work if I'd keep the default red, then make orange, then yellow, and the best attribute default green?
That is more or less what I have going here, based on EHM2007 coloring:

# PROFILE_ATTRIB_LOW
88 200 0 0

# PROFILE_ATTRIB_NORMAL
89 211 135 9

# PROFILE_ATTRIB_GOOD
90 248 248 0

# PROFILE_ATTRIB_EXCELLENT
91 0 255 00

Image
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Re: Attribute Colours

Post by CeeBee »

Found my problem. Had a space between the t and the . Was tired last night when I tried it. Thats my excuse anyway ;)
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Re: Attribute Colours

Post by CJ »

mpronger wrote: Image
Nice! You don't mind me making a similar version? Will probably do small tweeks. :-)
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Re: Attribute Colours

Post by batdad »

I had the same problem as Cee Bee.
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Re: Attribute Colours

Post by mpronger »

jhcjobpb wrote:
mpronger wrote: Image
Nice! You don't mind me making a similar version? Will probably do small tweeks. :-)
Of course not. I posted the numbers exactly for that, so people can fine tune. :thup:
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Re: Attribute Colours

Post by Primis »

Is it possible to remove the boxes and just have the numbers themselves be the colors?

I really, really hate the boxes. I didn't think I would, but after a bit of time... I really do hate them. Or is this one of those things that won't be easily modifiable with the way SI's changed it? I'm curious. I prefer the way they were presented in 2007.
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Re: Attribute Colours

Post by m0fownz0r »

jhcjobpb wrote:So Batdad & Doomski got the attribtues black form different colour files? :-k But the others are working? This sounds very strange.
m0fownz0r wrote:Are the ranges editable? I would like to request the CJ colouring with the following ranges, if it ain't too much trouble.
-bright green 17-20
-green 13-16
-orange(or whatever that colour is :)) 8-12
-red for the rest

Thanks!!
I'm pretty sure the ranges are hardcoded. I told riz though that I'd like to see more colouring ranges in-game.

Is that still a request even though the ranges are default? You need to be more specific with those colours. ;) The green I have from 12-16 attribute is the brightest green you'll get ingame, as the colours aren't full opacity/fill.
I meant, to just change the bright green and green with one anohter, this way the lower attribute would've been green and the higher one - bright green. However, since the ranges can't be editted, I'll just use your default CJ colouring :).

Thanks again, great work :notworthy:
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Re: Attribute Colours

Post by CJ »

Primis wrote:Is it possible to remove the boxes and just have the numbers themselves be the colors?

I really, really hate the boxes. I didn't think I would, but after a bit of time... I really do hate them. Or is this one of those things that won't be easily modifiable with the way SI's changed it? I'm curious. I prefer the way they were presented in 2007.
I think those boxes are hardcoded. Not 100% sure, but pretty sure.
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Re: Attribute Colours

Post by CJ »

m0fownz0r wrote:I meant, to just change the bright green and green with one anohter, this way the lower attribute would've been green and the higher one - bright green. However, since the ranges can't be editted, I'll just use your default CJ colouring :).

Thanks again, great work :notworthy:
You mean just switch places with my two greens in CJ colouring? The higher attributes (17-20) would use bright green and the attributes (12-16) would use darker green?
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Re: Attribute Colours

Post by Primis »

jhcjobpb wrote:
Primis wrote:Is it possible to remove the boxes and just have the numbers themselves be the colors?

I really, really hate the boxes. I didn't think I would, but after a bit of time... I really do hate them. Or is this one of those things that won't be easily modifiable with the way SI's changed it? I'm curious. I prefer the way they were presented in 2007.
I think those boxes are hardcoded. Not 100% sure, but pretty sure.
It's too bad if so. The boxes are distracting. A user's eye should be drawn to the numbers themselves, not the surrounding boxes. The color of them then complements the number itself. Instead, your eye is now drawn immediately to the box of color, and then secondarily the actual numerical value. The box essentially introduces an extra layer the user has to process. This is especially true since it's white text on say, yellow or lighter green box backing.

That maybe sounds silly but, when your game *is* text, it's kinda' an important thing to not over-complicate. I do appreciate these color choices though. Maybe one of them can lessen the impact a bit. I'm even considering trying the greyscale one...
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Re: Attribute Colours

Post by ForNever »

I'd also be glad to at least test the EHM07 colouring if you have the time to make it. :-) The current ones are much appreciated too. :thup:
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Re: Attribute Colours

Post by m0fownz0r »

jhcjobpb wrote:
m0fownz0r wrote:I meant, to just change the bright green and green with one anohter, this way the lower attribute would've been green and the higher one - bright green. However, since the ranges can't be editted, I'll just use your default CJ colouring :).

Thanks again, great work :notworthy:
You mean just switch places with my two greens in CJ colouring? The higher attributes (17-20) would use bright green and the attributes (12-16) would use darker green?
indeed
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Re: Attribute Colours

Post by batdad »

Primis wrote:
jhcjobpb wrote:
Primis wrote:Is it possible to remove the boxes and just have the numbers themselves be the colors?

I really, really hate the boxes. I didn't think I would, but after a bit of time... I really do hate them. Or is this one of those things that won't be easily modifiable with the way SI's changed it? I'm curious. I prefer the way they were presented in 2007.
I think those boxes are hardcoded. Not 100% sure, but pretty sure.
It's too bad if so. The boxes are distracting. A user's eye should be drawn to the numbers themselves, not the surrounding boxes. The color of them then complements the number itself. Instead, your eye is now drawn immediately to the box of color, and then secondarily the actual numerical value. The box essentially introduces an extra layer the user has to process. This is especially true since it's white text on say, yellow or lighter green box backing.

That maybe sounds silly but, when your game *is* text, it's kinda' an important thing to not over-complicate. I do appreciate these color choices though. Maybe one of them can lessen the impact a bit. I'm even considering trying the greyscale one...

Speak for yourself. I like them. :-D
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Re: Attribute Colours

Post by Primis »

mpronger wrote:That is more or less what I have going here, based on EHM2007 coloring:

# PROFILE_ATTRIB_LOW
88 200 0 0

# PROFILE_ATTRIB_NORMAL
89 211 135 9

# PROFILE_ATTRIB_GOOD
90 248 248 0

# PROFILE_ATTRIB_EXCELLENT
91 0 255 00
I'm a big fan of this scheme. I manually edited it on my end to this and it makes the players with good attributes "pop out" more, closer to 2007. The EXCELLENT attributes should stand out very much from the GOOD. Otherwise, oftentimes NHL players tend to look all green, even if they're just 4th liners (again the perils of the color boxes overwhelming you at a glance).
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