Is there any way in the pre-game editor to change the potential of a nation, say for example: Spain 15 years down the road slowly emerges as a hockey power. It works it's way up through all U-20 divisions, World Championships, and maybe becomes a contender at the Olympics while obviously producing many solid NHL players.
I think it would be cool to be able to do that, maybe even having Canada or Russian falling eventually and producing less talent in later years.
Thanks guys
[Pre Game Editor] Nation Potential
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This is the forum to discuss all aspects of editing the EHM data and tweaking the game.
Have a bug or feature request for the EHM Editor? Post them in the EHM Editor thread. Please start a new thread or post in another thread if you have a question about how to use the EHM Editor.
Given the large number of questions on similar topics, we ask that you start a new thread for a new question unless you can locate a similar question in an existing thread. This will hopefully ensure that similar questions do not get buried in large threads.
Useful links: EHM 1 Assistant (Download) | EHM 1 Editor (Download) | EHM 1 Editor Tutorials | Editing Rules & Structures Guide | Converting EHM 2004 / 2005 DBs to EHM 1 | Converting an EHM 2007 DB to EHM 1 | Extra_config.cfg | Import_config.cfg | Player Roles
This is the forum to discuss all aspects of editing the EHM data and tweaking the game.
Have a bug or feature request for the EHM Editor? Post them in the EHM Editor thread. Please start a new thread or post in another thread if you have a question about how to use the EHM Editor.
Given the large number of questions on similar topics, we ask that you start a new thread for a new question unless you can locate a similar question in an existing thread. This will hopefully ensure that similar questions do not get buried in large threads.
Useful links: EHM 1 Assistant (Download) | EHM 1 Editor (Download) | EHM 1 Editor Tutorials | Editing Rules & Structures Guide | Converting EHM 2004 / 2005 DBs to EHM 1 | Converting an EHM 2007 DB to EHM 1 | Extra_config.cfg | Import_config.cfg | Player Roles
- mchose
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Re: (Pre-Game Editor) - Nation Potential
This might help...from Archi's EHM 2007 Data Editing Blog (http://www.ehmtheblueline.com/forums/vi ... =90&t=8478).....
archibalduk wrote:Nation Extractor
Download: http://www.ehmtheblueline.com/forums/vi ... =88&t=9171
Status: Version 1.0
Description: Export certain nation data from EHM, edit them in Excel and reimport them. Editable data includes IIHF rankings, EU membership, reputation and importance.
- mchose
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Re: (Pre-Game Editor) - Nation Potential
Thanks nino! I'll give it a gonino33 wrote:This might help...from Archi's EHM 2007 Data Editing Blog (http://www.ehmtheblueline.com/forums/vi ... =90&t=8478).....
archibalduk wrote:Nation Extractor
Download: http://www.ehmtheblueline.com/forums/vi ... =88&t=9171
Status: Version 1.0
Description: Export certain nation data from EHM, edit them in Excel and reimport them. Editable data includes IIHF rankings, EU membership, reputation and importance.

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Re: [Pre Game Editor] Nation Potential
Any luck on this?
- Animal31
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Re: [Pre Game Editor] Nation Potential
Sebmono wrote:Any luck on this?
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Re: [Pre Game Editor] Nation Potential
In addition to changing the nation's reputation (and also importance, if it is not high enough), you'd also need to create some players with good CAs (or improve the CAs of existing players). The player regen system works on the basis of the retiring player's CA. So when a player retires, a new player will be generated with a PA set to the retired player's CA.
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Re: [Pre Game Editor] Nation Potential
I've always thought it was the PA...that the newly generated players PA just replicated the retiree's PA (and so for a variable like -15 the PA would be recalculated/determind with each regen)archibalduk wrote: The player regen system works on the basis of the retiring player's CA. So when a player retires, a new player will be generated with a PA set to the retired player's CA.