Ensuring realistic results
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I would imagine this would probably come naturally with the customization. Particularly, a 'Scoring Level' slider like we saw in the freeware EHM (my personal favourite slider, for the reason you point out above).21Legend wrote:Have goalies with GAA in the low 2 region. I found this really frustrating in EHM 07. Some people would rather win 2-1 than 6-5:)
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- Alessandro
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Well, in EHM it's well reflected, also because we made some leagues count assist differently (as it's IRL) - for example, in the NHL getting second assists is extremely easy, while in Russia (I can speak for Russia only as I don't follow anything else close enough, plus I made all this happen in EHM for Russia since I was its head researcher) is harder as only "true" second assists are counted. This drove players to have kind of realistic pts average in the RSL (if u look at both game and IRL there are not many players with more than 1 ppg, well reflected because of the game's mechanics and because of the different assists count)dabo wrote:I was thinking of having a value in the database for each league saying how much goals are likely to be scored. Some leagues are high scoring leagues while others are not. I was not planing on having a slider in the game but I guess it can be discussed.
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yeah, i gotta disagree with alessandro. I think it's quite important for us to control the average goals/game, be it with a slider or better yet an actual value (or both?). What if someone wants to start a season in the 80s or 90s? Those two time periods in the nhl are completely different stats wise. Or what if someone would like to make a league [as]completely different [as possible] then the nhl where goals are harder (or easier) to come by. i feel it's essential to be able to control that aspect of the game. If possible having that value or slider change in time automatically based on the skill level or era of a league (similar to ootp.) would be great to have...seeing your league avg statistical output change based on different circumstances...dabo wrote:I was thinking of having a value in the database for each league saying how much goals are likely to be scored. Some leagues are high scoring leagues while others are not. I was not planing on having a slider in the game but I guess it can be discussed.
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Well this was an example. Just that if u plan to create the KHL or a fictional Russian league you should not count bounces and rebounds in the assist stats, or at least counting the latest one, definitely not two "bounce" assistsdabo wrote:So that is not only for the second assist? What you are describing would be the first assist.
Last edited by Alessandro on Wed Jan 27, 2010 11:29 am, edited 1 time in total.
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Well, it's his first project, IMO you are thinking a bit too muchdave1927p wrote:yeah, i gotta disagree with alessandro. I think it's quite important for us to control the average goals/game, be it with a slider or better yet an actual value (or both?). What if someone wants to start a season in the 80s or 90s? Those two time periods in the nhl are completely different stats wise. Or what if someone would like to make a league [as]completely different [as possible] then the nhl where goals are harder (or easier) to come by. i feel it's essential to be able to control that aspect of the game. If possible having that value or slider change in time automatically based on the skill level or era of a league (similar to ootp.) would be great to have...seeing your league avg statistical output change based on different circumstances...dabo wrote:I was thinking of having a value in the database for each league saying how much goals are likely to be scored. Some leagues are high scoring leagues while others are not. I was not planing on having a slider in the game but I guess it can be discussed.
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Well, just for the sake of replying, it's not that in the 80s there were more goal cuz someone decided that. Goalies were different, the pace was different, players were different. I think that the DB and the game structure should influence the goal scoring, not a slider.dave1927p wrote:yeah, i gotta disagree with alessandro. I think it's quite important for us to control the average goals/game, be it with a slider or better yet an actual value (or both?). What if someone wants to start a season in the 80s or 90s? Those two time periods in the nhl are completely different stats wise. Or what if someone would like to make a league [as]completely different [as possible] then the nhl where goals are harder (or easier) to come by. i feel it's essential to be able to control that aspect of the game. If possible having that value or slider change in time automatically based on the skill level or era of a league (similar to ootp.) would be great to have...seeing your league avg statistical output change based on different circumstances...dabo wrote:I was thinking of having a value in the database for each league saying how much goals are likely to be scored. Some leagues are high scoring leagues while others are not. I was not planing on having a slider in the game but I guess it can be discussed.
Some leagues are high scoring leagues, others are low scoring, because of the different aspects of the game. In the KHL players score less because of the different game (passing-skating game, not just bang bang and shoot, it takes more to create rushes and so on), not just because there is the concept of a slider...
In any case, in my opinion, we should not push the guy with brain cracking decisions or so. In my opinion he (or whoever else) should come out with a finished or half finished product and then start working around it, if we just throw ideas he'll never finish...
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I'm completely with you. I think though, that the slider concept is a shortcut to reflecting the differences you mention. I would rather those differences be implemented in a truly realistic way, but a shortcut isn't necessarily bad. However, freeware EHM implemented the sliders poorly, IMO. The sliders need to be along the lines of:Alessandro wrote:Well, just for the sake of replying, it's not that in the 80s there were more goal cuz someone decided that. Goalies were different, the pace was different, players were different. I think that the DB and the game structure should influence the goal scoring, not a slider.dave1927p wrote:yeah, i gotta disagree with alessandro. I think it's quite important for us to control the average goals/game, be it with a slider or better yet an actual value (or both?). What if someone wants to start a season in the 80s or 90s? Those two time periods in the nhl are completely different stats wise. Or what if someone would like to make a league [as]completely different [as possible] then the nhl where goals are harder (or easier) to come by. i feel it's essential to be able to control that aspect of the game. If possible having that value or slider change in time automatically based on the skill level or era of a league (similar to ootp.) would be great to have...seeing your league avg statistical output change based on different circumstances...dabo wrote:I was thinking of having a value in the database for each league saying how much goals are likely to be scored. Some leagues are high scoring leagues while others are not. I was not planing on having a slider in the game but I guess it can be discussed.
Some leagues are high scoring leagues, others are low scoring, because of the different aspects of the game. In the KHL players score less because of the different game (passing-skating game, not just bang bang and shoot, it takes more to create rushes and so on), not just because there is the concept of a slider...
In any case, in my opinion, we should not push the guy with brain cracking decisions or so. In my opinion he (or whoever else) should come out with a finished or half finished product and then start working around it, if we just throw ideas he'll never finish...
1. How tightly are games officiated - influence number of penalties called (not including fighting)
2. How much goalie equipment influences save percentage - the Garth Snow factor
3. How much clutching and grabbing is allowed - this is different, in my mind, from #1 - perhaps #1 is tripping, hooking, boarding and this one is more like interference and holding
Stuff like that.