EHM 2007 Pre-Game Database Editor

Discuss all aspects of editing the data and databases in EHM here. Have a question about the EHM Editor, EHM Assistant, editing the .cfg files, hex editing the .dat or .db files? Want to tweak the EHM exe file to change league rules/structure, start date etc? This is the place!
Forum rules
This is the forum to discuss all aspects of editing the EHM data and tweaking the game.

Have a bug or feature request for the EHM Editor? Post them in the EHM Editor thread. Please start a new thread or post in another thread if you have a question about how to use the EHM Editor.

Given the large number of questions on similar topics, we ask that you start a new thread for a new question unless you can locate a similar question in an existing thread. This will hopefully ensure that similar questions do not get buried in large threads.

Useful links: EHM 1 Assistant (Download) | EHM 1 Editor (Download) | EHM 1 Editor Tutorials | Editing Rules & Structures Guide | Converting EHM 2004 / 2005 DBs to EHM 1 | Converting an EHM 2007 DB to EHM 1 | Extra_config.cfg | Import_config.cfg | Player Roles
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nino33
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Re: Official Pre Game Editor Thread. All questions here plea

Post by nino33 »

watts555 wrote:Hey, am trying to switch coaches for two different teams, i have set coach 1 to coach team 2 , and coach 2 to coach team 1, I save the DB, and start up the game, but the changes revert so that coach one = team one and coach 2 = team 2 , any help would be appreciated !
Are you using "Run as Administrator" when you open the Editor? (right click, click on Run as Administrator)
Are you ensuring you, after you make an edit, you're clicking on the Confirm button and then Saving your changes?
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Re: Official Pre Game Editor Thread. All questions here plea

Post by watts555 »

nino33 wrote:Are you using "Run as Administrator" when you open the Editor? (right click, click on Run as Administrator)
Are you ensuring you, after you make an edit, you're clicking on the Confirm button and then Saving your changes?

Done both of those things and still nothing.
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Re: Official Pre Game Editor Thread. All questions here plea

Post by archibalduk »

Obvious question: You are reimporting the DB into EHM:EA after making your changes?
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Re: Official Pre Game Editor Thread. All questions here plea

Post by MGSPORTS »

Their no Metropolitan Division in Editor.
Last edited by MGSPORTS on Tue May 26, 2015 1:00 am, edited 1 time in total.
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Re: Official Pre Game Editor Thread. All questions here plea

Post by watts555 »

archibalduk wrote:Obvious question: You are reimporting the DB into EHM:EA after making your changes?
I KNEW there was something that I was forgetting thanks you arch !
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Editing players

Post by ninenejii »

I've been trying to edit players in the early access version of the game and it wont save i used to be able to do this in 2007 no problem can someone help me please and this is for the new rosters for example im trying to make jack eichel potential -10 instead of -9 and it wonst save

thanks
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Re: Editing players

Post by Manimal »

ninenejii wrote:I've been trying to edit players in the early access version of the game and it wont save i used to be able to do this in 2007 no problem can someone help me please and this is for the new rosters for example im trying to make jack eichel potential -10 instead of -9 and it wonst save

thanks
You can't edit the EHM:EA version. You have to use the 2007 version and then import it
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Re: Official Pre Game Editor Thread. All questions here plea

Post by giguer87 »

Did not make the 40+ page so hope it's not a question that's was answered.

Don't know why, but I can't use the Editor since tonight. I was able to use it for the past 2 weeks and since tonight, nothing working, I explain.

When I click on the editor to open it, the editor open, but nothing happening. I have it open on my toolbar, but when I click on it, nothing open. So it's open in my toolbar but not in my screen. I restart my laptop, nothing. I delete the editor and re-install it, still nothing. Run the editor as administrator, still nothing.

Do you have a idea?

thanks for the help
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Player's Potentian

Post by ddudeman43 »

Can someone give me a scale of what the potentials and abilities are? (Ex. Player ability 0-200)
Also what does -9 potential mean because it says McDavid has -10 potential while there are random players with-12 potential and Dylan Larkin has-14 potential. I thought the lower it was the better but there are random players with lower numbers than McDavid.
Thanks
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Re: Official Pre Game Editor Thread. All questions here plea

Post by archibalduk »

Copied from our Wiki:

-1 Potential will be between 1-20 (likely to retire at a young age and keep getting recycled back into the regen pool)
-2 Potential will be between 10-40
-3 Potential will be between 30-60
-4 Potential will be between 50-80
-5 Potential will be between 70-100
-6 Potential will be between 90-120
-7 Potential will be between 110-140 (quite rare – a good prospect with a decent chance of being a regular NHL player)
-8 Potential will be between 130-160 (rare – a top prospect with a good chance of being a talented NHL player)
-9 Potential will be between 150-180 (very rare – a top 10 prospect who is considered a can’t miss NHL talent)
-10 Potential will be between 170-200 (extremely rare – the top player available in a draft, but not every year)
-11 Potential will be between 20-80 (intended for very young, hard-to-predict players)
-12 Potential will be between 40-100 (intended for very young, hard-to-predict players)
-13 Potential will be between 60-130 (intended for very young, hard-to-predict players)
-14 Potential will be between 90-160 (intended for very young, hard-to-predict players)
-15 Potential will be between 110-190 (intended for very young, hard-to-predict players)
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Re: Official Pre Game Editor Thread. All questions here plea

Post by ddudeman43 »

archibalduk wrote:Copied from our Wiki:

-1 Potential will be between 1-20 (likely to retire at a young age and keep getting recycled back into the regen pool)
-2 Potential will be between 10-40
-3 Potential will be between 30-60
-4 Potential will be between 50-80
-5 Potential will be between 70-100
-6 Potential will be between 90-120
-7 Potential will be between 110-140 (quite rare – a good prospect with a decent chance of being a regular NHL player)
-8 Potential will be between 130-160 (rare – a top prospect with a good chance of being a talented NHL player)
-9 Potential will be between 150-180 (very rare – a top 10 prospect who is considered a can’t miss NHL talent)
-10 Potential will be between 170-200 (extremely rare – the top player available in a draft, but not every year)
-11 Potential will be between 20-80 (intended for very young, hard-to-predict players)
-12 Potential will be between 40-100 (intended for very young, hard-to-predict players)
-13 Potential will be between 60-130 (intended for very young, hard-to-predict players)
-14 Potential will be between 90-160 (intended for very young, hard-to-predict players)
-15 Potential will be between 110-190 (intended for very young, hard-to-predict players)
What is the link for the wiki?
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Re: Official Pre Game Editor Thread. All questions here plea

Post by batdad »

Scroll menu top left corner
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Re: Official Pre Game Editor Thread. All questions here plea

Post by ddudeman43 »

Is there some place where I can find what each attribute means? (Ex. Anticipation, Flair,...)
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Re: Official Pre Game Editor Thread. All questions here plea

Post by zbguy »

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Re: Official Pre Game Editor Thread. All questions here plea

Post by archibalduk »

Kobrakay wrote:Another question, not exactly related to the EHM Assistant, is regarding the pre-game editor. I used to use the EHM 2007 pre-game editor. As the updated rosters seem to be a 2007 DB that the game will convert into an EHM:EA DB, should I use that same pre-game editor before converting the DB? If I want to create a new player from scratch, is that old editor fine (as I understand there are new variables for players like game style orientation, not exactly sure if that's how it is called)? Or is there a better tool for the job?

Thank you very much in advance and keep up the amazing work guys :)
That's exactly right - edit the 2007 DB using the Pre-Game Editor and/or Updater and then import into EHM:EA. This is how we develop the TBL Roster Updater - i.e. the master DB is a an EHM 2007 DB which we work on and then release to the public so that they can import into their EHM:EA game.

Regarding Player Roles (this is the game style orientation you refer to): Unfortunately these cannot be edited using the Pre-Game Editor because the Roles were only recently introduced (and development of the Pre-Game Editor ceased a number of years ago). The only way to edit these is via the Updater version 3. However, if you set a Role to a player and subsequently edit that player in the Pre-Game Editor, he'll lose his Role (this does not prevent you from editing the DB - it's only if you edit that specific player).
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Re: Official Pre Game Editor Thread. All questions here plea

Post by Kobrakay »

archibalduk wrote:
Kobrakay wrote:Another question, not exactly related to the EHM Assistant, is regarding the pre-game editor. I used to use the EHM 2007 pre-game editor. As the updated rosters seem to be a 2007 DB that the game will convert into an EHM:EA DB, should I use that same pre-game editor before converting the DB? If I want to create a new player from scratch, is that old editor fine (as I understand there are new variables for players like game style orientation, not exactly sure if that's how it is called)? Or is there a better tool for the job?

Thank you very much in advance and keep up the amazing work guys :)
That's exactly right - edit the 2007 DB using the Pre-Game Editor and/or Updater and then import into EHM:EA. This is how we develop the TBL Roster Updater - i.e. the master DB is a an EHM 2007 DB which we work on and then release to the public so that they can import into their EHM:EA game.

Regarding Player Roles (this is the game style orientation you refer to): Unfortunately these cannot be edited using the Pre-Game Editor because the Roles were only recently introduced (and development of the Pre-Game Editor ceased a number of years ago). The only way to edit these is via the Updater version 3. However, if you set a Role to a player and subsequently edit that player in the Pre-Game Editor, he'll lose his Role (this does not prevent you from editing the DB - it's only if you edit that specific player).
Thank you very much for the answers.

I don't want to edit those variables per se, I want to create new players and my worries are just that by creating a new player using the pre-game editor I will crash something due to new content and variables for the new game. Then again, if the DBs are made using the 2007 master then I assume creating a new player will not be any problem as well and all will be sorted when the import to EHM:EA is made.

Thanks once again!
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Re: Official Pre Game Editor Thread. All questions here plea

Post by archibalduk »

That's right - there's no problem adding new players to the database. :thup:
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Re: Official Pre Game Editor Thread. All questions here plea

Post by mike_B »

giguer87 wrote:Did not make the 40+ page so hope it's not a question that's was answered.

Don't know why, but I can't use the Editor since tonight. I was able to use it for the past 2 weeks and since tonight, nothing working, I explain.

When I click on the editor to open it, the editor open, but nothing happening. I have it open on my toolbar, but when I click on it, nothing open. So it's open in my toolbar but not in my screen. I restart my laptop, nothing. I delete the editor and re-install it, still nothing. Run the editor as administrator, still nothing.

Do you have a idea?

thanks for the help
You have probably already figured out how to fix this problem, but this answer is for others experiencing the same problem...
It sounds like your pre-game editor window has somehow ended up outside your screen. Open regedit by pressing windows key + R, type regedit and press enter. On registry editor, browse to HKEY_CURRENT_USER > Software > Eastside UK > NHL EHM Edit 2007. Double click on FormLeft DWord entry and set value to 0, do the same for FormTop. Now when you launch the editor, it will open the window on top left corner of your screen(s).
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Re: Official Pre Game Editor Thread. All questions here plea

Post by MGSPORTS »

Any chance more them 3 Teams as Farm Teams for like an NHL Team because have 4 for my Team but my team only sends to Indy,MO,Rickford but not to other Team Chicago?
Last edited by MGSPORTS on Sun Jul 12, 2015 12:51 am, edited 1 time in total.
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Re: Official Pre Game Editor Thread. All questions here plea

Post by archibalduk »

You already asked, and I answered, your question here: http://www.ehmtheblueline.com/forums/vi ... 84#p195803

Please don't post the same question in multiple threads.
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Re: Official Pre Game Editor Thread. All questions here plea

Post by Prikulis5 »

I would like to know how "Current ability" and "Potential ability" works.
Current ability obviously is how goof player is right now but I'd like to know in scale from what to what is this number. 0-200? And what would be exact function of this attribute if player already have visible attributes that show how good the player is. Does current ability is like hidden attribute to make game more challenging for example I would have player with good visible attributes but his current ability is low so he would suck in game?

And potential ability of course is potential but I don't understand how those number are generated and what they mean. Example: Stamkos has potential ability 194 I would guess that means he has very good potential. But this years draft 1oa pick McDavid has potential ability of -10 and Eichel has -9. By my understanding that would mean no potential at all but everyone knows they are two best prospects IRL and I'm sure it's same in the game too.

So could somebody explain how does potential ability numbers work so I could create players with realistic potential and what is the function of current ability.
I hope you understand what I'm asking for since my English isn't the best. :)
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Re: Official Pre Game Editor Thread. All questions here plea

Post by A9L3E »

Prikulis5 wrote:I would like to know how "Current ability" and "Potential ability" works.
Current ability obviously is how goof player is right now but I'd like to know in scale from what to what is this number. 0-200? And what would be exact function of this attribute if player already have visible attributes that show how good the player is. Does current ability is like hidden attribute to make game more challenging for example I would have player with good visible attributes but his current ability is low so he would suck in game?

And potential ability of course is potential but I don't understand how those number are generated and what they mean. Example: Stamkos has potential ability 194 I would guess that means he has very good potential. But this years draft 1oa pick McDavid has potential ability of -10 and Eichel has -9. By my understanding that would mean no potential at all but everyone knows they are two best prospects IRL and I'm sure it's same in the game too.

So could somebody explain how does potential ability numbers work so I could create players with realistic potential and what is the function of current ability.
I hope you understand what I'm asking for since my English isn't the best. :)
Yes, you are right. Both current ability and potential ability is a value between 1-200. At least in EHM 2007 the current ability did have a significant impact on the players' performance (I tested this, and found out that players with the same attributes but drastically different current abilities were miles apart from each other in statistics). As for Early Access, the role of current ability is probably the same, but now the attributes are tied to the current ability so that a player cannot have high attributes but low current ability and vice versa.
As for the negative potential abilities:
-1 Potential will be between 1-20 (they will likely retire at a young age and keep getting recycled back into the regen pool)
-2 Potential will be between 10-40
-3 Potential will be between 30-60
-4 Potential will be between 50-80
-5 Potential will be between 70-100
-6 Potential will be between 90-120
-7 Potential will be between 110-140 (quite rare – a good prospect with a decent chance of being a regular NHL player)
-8 Potential will be between 130-160 (rare – a top prospect with a good chance of being a talented NHL player)
-9 Potential will be between 150-180 (very rare – a top 10 prospect who is considered a can’t miss NHL talent)
-10 Potential will be between 170-200 (extremely rare – the top player available in a draft, but not every year)
-11 Potential will be between 20-80 (intended for very young, hard-to-predict players)
-12 Potential will be between 40-100 (intended for very young, hard-to-predict players)
-13 Potential will be between 60-130 (intended for very young, hard-to-predict players)
-14 Potential will be between 90-160 (intended for very young, hard-to-predict players)
-15 Potential will be between 110-190 (intended for very young, hard-to-predict players)
Source: http://www.thebreakaway.net/forums/show ... -explained
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Re: Official Pre Game Editor Thread. All questions here plea

Post by nino33 »

Prikulis5 wrote:And what would be exact function of this attribute if player already have visible attributes that show how good the player is. Does current ability is like hidden attribute to make game more challenging for example I would have player with good visible attributes but his current ability is low so he would suck in game?
There are different types of players, represented in game by Player Roles.

Player Role affects what Attributes develop more so and which develop less so.....so players with the same or similar CAs but different Player Roles will have different Attributes as their strongest/weakest (and don't forget in addition to the Attributes visible in-game there are hidden Attributes, like Consistency, Decisions, Important Matches and more...Player Role is also hidden too. The idea is over time the hidden Attributes can be "figured out" by reading the Coach/Scout comments carefully in addition to player stats/performance details).

Examples of Player Roles include the sniper, grinder, playmaker, pointman and enforcer (and more).
IIRC there's a PDF chart showing the different Player Roles that comes with the EHM Updater download
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Re: Official Pre Game Editor Thread. All questions here plea

Post by MGSPORTS »

Thanks solved my Probkem so won't ask again and will have 4 Superstars on my team.
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Re: Official Pre Game Editor Thread. All questions here plea

Post by Prikulis5 »

Thanks guys. And potential of 194 for Stamkos would mean he won't get any better?
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