While you are technically right, heh, the fact is that you have to start anyway with unofficial budgets, and then go on with unofficial salaries on a researcher's guess. I think that having the game making the guess isn't that different... and AFAIK all european leagues have mostly "0" salaries.nino33 wrote:I'm surprised this is the case, as I thought it was common knowledge that increased Club Budget does not work unless the salaries total close to the amount.....
I'm surprised the KHL teams don't have salaries ingame.....I understand they're not public, I just don't understand why they haven't been manually entered (using researcher judgment)
The game has club budgets, and the game has salaries.....it seems you could just use common sense and basic math - divide the total Player Budget (or just under) by the amount of salaried players the team typically has - this will give you an "average salary amount"
The game is often not the best at inputting data "from scratch" but does seem to do well if given reasonable/correct guidelines and ranges based on researcher entry...like Player Role and Offensive/Defensive Role, I don't think it's best that player salaries should be left as "0" for elite/playable leagues
- Your top players (1st liners - 1st pairing D - top G) are usually going to make more than your average, some substantially more...
- Your average players (2nd/3rd liners - 2nd pairing D - regular G) are going to make close to the average, sometimes a bit more/less, rarely much more/less
- Your below average players (4th/5th liners - 3rd/4th pairing - backup goalies) should almost always make less than the average, sometimes substantially less
Thoughts?
I have manually entered some salaries for KHL players.
The game is from one hand good in calculating salaries because a lot of contracts seem very good, but many team/leagues are off, for example, I can see teams in the DEL paying 1 million dollars to players, this is redicolous, and the game doesn't (always?) respect the budget values teams have. And also another thing is that while players can have manually entered salaries, from season 2 contracts will be the same as they are with 0s now.