That's strange. When I first read your problem, I was thinking it was that you had only synchronised your Wiimote for one time play (i.e. it syncs it for a one off and then it is unsync'ed when you turn off the Wii). All I could think was that you need to sync them permanently, using the method Bobmcgoo mentioned. However, if it is cutting out during play then it sounds like it's a more serious issue. Is it just the one particular Wiimote that cuts out? I tried a google search and found other people with the same problem but no solutions:
http://www.wiichat.com/nintendo-wii-har ... g-out.html &
http://www.wiichat.com/nintendo-wii-cha ... ction.html
Here's some limited previews of NHL 2k9:
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GameSpot
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Operation Sports
Apparently 2KSports aim to make the Wii version of 2k9 fun. I hope that doesn't mean a mindless arcade game and gimmicky controls (e.g. motion controls just for the sake of it). However, one of the guys working on the game said the game will still remain a simulation at heart. I'd like to see some sort of balance between arcade and simulation - a pure simulation runs the risk of taking the fun out of it.
Here's an interesting snippet from the GameSpot preview:
GameSpot wrote:The biggest news regarding NHL 2K9 though is undoubtedly its debut on the Nintendo Wii, making it the first hockey game for the console. In contrast to EA’s approach to Wii sports titles, NHL 2K9 maintains the look and feel of a simulation. Although the graphics aren’t quite up to par with the 360 and PS3 versions of the game, the gameplay and game modes do seem similar (although we are unsure if this applies to online play as well). All this is forgivable though with the implementation of the Wii control scheme. The element that the Wii version does bring, however, is a new twist to the controls.
The Wii Remote essentially functions as your hockey stick while shooting. A quick forward swing will produce a wrist shot while a motion including a backswing will cause your player to rifle a slapshot. One-timers can also be executed by beginning your backswing prior to a player receiving a pass. In addition to more interactive shooting, the Wii version also introduces a new point-to-pass mechanic unique to the console. While regular button-press passing is also possible, point-to-pass allows you to direct your passes anywhere on the ice by simply pointing the Wii Remote. The control even makes it possible to chain multiple passes together for a quick give-and-go.
I think the point and click passing is a good idea. It worked really well for Pro Evolution Soccer.
I take back what I said about the gimmicky controls:
Operation Sports wrote:Now when it comes to Wii controls, Mark Thomas discussed how the folks at Visual Concepts spoke with Nintendo and one of the things Nintendo said was, don't get obsessed with the motion control. Visual Concepts took Nintendo's advice to heart. So what that means is you'll do things like check another person by pushing the Wii Remote and Nunchuck forward, or shoot by swinging the Wii Remote one way for a wrist shot, and another way for a slap shot, but you won't have to do insane things like make line changes by waggling your Wii Remote back-and-forth five time.
To give a more practical example, when it comes to passing you have a few options. You can either pass the more traditional way, or use the user interface and do point-to-point passing. Basically, that means there's a little cursor on the screen that you control by pointing the Wii Remote at different parts of the screen. This method allows you to chain passes together quickly by pointing at the various players.
That's some good advice from Nintendo. You've got to respect them for advising 2KSports not to go over the top with what is possibly the key feature of the Wii.
Operation Sports wrote:The VC guys have also made sure that everything you can do in the 360/PS3 versions control-wise, is possible to do on the Wii version. In fact it seems like the Wii version will have everything the 360/PS3 versions do, except online play.
Sounds great that the Wii version won't be a watered down version of the PS3/X360 version. It's a shame the Wii version won't include online play - but if that's the only thing missing from the Wii game then I won't be complaining!