Eastside Hockey Manager Early Access v15.0.1 Released

The initial version of Eastside Hockey Manager has been released. Below is the changelist which sets out the changes since EHM 2007 v3.0.4:

Database
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– All new database format that will offer better support for customisation in the future
– Ability to import EHM 2007 format databases to start new games
– Support for historical databases (historical 2006 database provided)
– Support for rookie goals/assists/points records in record config
– League structures moved into the database for better future customisation
– New db driven transfer rules, including waiver rules, free agency rules and sliding entry level contracts and much more
– New attribute modelling with support for player role types
– New player and non-player progression modelling

Leagues
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– Separate host nations for different stages of a competition (World Championships Div 1 groups)
– Host cities for tournaments
– Tournament host announcement news
– Tracking of match penalties separate from game misconducts based on the severity of the offense
– Improved league selection options with the ability to select leagues down to wanted level or individual independent leagues where possible
– More detailed league rules information on league screen
– Support for new all-star game format with team captains picking the two teams
– Improved national team selections

Network Game
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– No changes

Shortlisting and Scouting
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– Made fringe veteran players less likely to move to other continents for a minor role
– Adjusted team shortlisting to improve roster building AI
– Optimized team shortlisting for faster processing

Trades and Transfers
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– Misc. trade AI adjustments
– Adjusted evaluation of injured players in trades
– Adjusted evaluation of draft picks in trades
– When signing a player who was already on trial, it is considered a new signing in the notes and not an extension
– AI GM’s now have a patience rating in trades when human is setting up a trade offer and will not give dynamic feedback endlessly on proposals

UI
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– New skin
– Improved UI layout with new player and non-player profile screens etc.
– Integrated tutorial system for key screens in the game
– New nation information screen with links to top leagues, clubs and players
– Added “Highlights” button to the results screen to quickly view all the goals of a game
– Tweaked viewing of highlights so that the viewer jumps to next highlight quicker rather than showing the following faceoff
– Added option to export player stats from any comp in csv format (regular season and playoff stats)
– Split other GM feedback in trade screen to be separate from human’s assistant manager info
– Other GM feedback in trade screen now needs to be requested separately one a suggested trade is setup
– Added a “scout recommendations” view on the scout’s player list panel to show current and future star ratings
– Option to hide all attribute values for added challenge
– Injury information added to scout reports
– Show Boxscores screen to control which daily boxscores to display
– Roster and starting lineup average height/weight listed in team stats
– New zoomed-in 2D view for playing/viewing games
– Showing relevant professional rights depending on the league where the user is managing
– Support for EHM 2007 format custom player pics, logos, flags, background images, sounds etc.

In-Game Engine v49 to v59
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– Added different kinds of deflections
– Improved general goalie AI
– Improved general skater AI
– Improved collision checking
– Added support for hybrid icings, icing related linechange rules, 3-on-3 overtime
– Improved AI for one-timers
– Improved AI for passing
– Improved pathfinding
– Improved puck physics with rolling/bouncing pucks
– Improved AI for officials when giving out penalties

In-Game Engine v48
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– Only technical changes to track version number

In-Game Engine v47
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– Adjusted ice friction coefficient
– Adjusted player reach
– Adjusted goal celebrations
– Adjusted player to player collision checking
– Adjusted goalie ability to make saves
– Adjusted skater pathfinding
– Adjusted skater ability to make sharp turns
– Adjusted player awareness of the play
– Adjusted shot targeting
– Adjusted pass targeting
– Adjusted defensive AI of players for gap control
– Added some additional goal celebrations after initial reaction
– General skater AI tweaks

archibalduk

Founder and webmaster of The Blue Line